robertosfield wrote: > > I not a Qt coder so can't comment on the Qt side. >
Honestrly I'm not sure this is just a matter of Qt code. I can get the mouse event on the Qt side and let OSG code handlling it later. I debugged that code and the mouse event seems correctly added to the osg event queue but calling eventTraversal() the event is not processed. I guess the event is processed in a frame() call, but removing the event handler too early (in mouseReleaseEvent()) it causes the behaviour I experienced. That's why I asked if there is a way to force event processing in pure OSG code. Best regards, Gianni ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=61411#61411 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

