thanks Robert Nick
On Fri, Oct 24, 2014 at 5:19 PM, Robert Osfield <robert.osfi...@gmail.com> wrote: > Hi Nick, > > The update of the CameraManipulator happens at the end of > VIewer::updateTraversal(). The default Viewer::frame() implementation() > runs the event and then update traversal. > > Your own application can override any of the viewer.frame() or > updateTraversal/eventTraversal() methods so if you want to take control and > do things in a different from standard you can do. > > Robert. > > On 24 October 2014 16:13, Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com> wrote: > >> Hi Community, >> >> I am facing the same problem for long time and always have to "hack it". >> I have prerender camera that has to follow the main camera. My pre-render >> camera is always a frame behind the main camera which is updated by a >> CameraManipulator. >> >> The update of the Pre-Render camera is done with UpdateCallback that >> simply copy the ViewMatrix of the main camera, but it seam that the main >> camera is updated afterwards. >> >> What is the order of these updates? I was expecting the main camera is >> updated from the CameraMainpulator and then everything else (including the >> Pre-Render cameras), but seam it is not the case? >> >> Any hints on this? >> >> Thanks a bunch as always! >> >> Nick >> >> -- >> trajce nikolov nick >> >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org