thanks Robert

Nick

On Fri, Oct 24, 2014 at 5:19 PM, Robert Osfield <robert.osfi...@gmail.com>
wrote:

> Hi Nick,
>
> The update of the CameraManipulator happens at the end of
> VIewer::updateTraversal().  The default Viewer::frame() implementation()
> runs the event and then update traversal.
>
> Your own application can override any of the viewer.frame() or
> updateTraversal/eventTraversal() methods so if you want to take control and
> do things in a different from standard you can do.
>
> Robert.
>
> On 24 October 2014 16:13, Trajce Nikolov NICK <
> trajce.nikolov.n...@gmail.com> wrote:
>
>> Hi Community,
>>
>> I am facing the same problem for long time and always have to "hack it".
>> I have prerender camera that has to follow the main camera. My pre-render
>> camera is always a frame behind the main camera which is updated by a
>> CameraManipulator.
>>
>> The update of the Pre-Render camera is done with UpdateCallback that
>> simply copy the ViewMatrix of the main camera, but it seam that the main
>> camera is updated afterwards.
>>
>> What is the order of these updates? I was expecting the main camera is
>> updated from the CameraMainpulator and then everything else (including the
>> Pre-Render cameras), but seam it is not the case?
>>
>> Any hints on this?
>>
>> Thanks a bunch as always!
>>
>> Nick
>>
>> --
>> trajce nikolov nick
>>
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-- 
trajce nikolov nick
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