Thanks so much for your quick reply , it really helps.

Also this post gives me a good example of shader:
http://forum.openscenegraph.org/viewtopic.php?t=6482

But still I have problem on drawing the texture.


Sergey Kurdakov wrote:
> Hi Liu,
> 
> 
> use setUseVertexAttributeAliasing as Robert recently explained for similar 
> question
> 
> ===
> The aliasing of gl_* uniforms to osg_* equivialants is not done by default.  
> You can switch it one yourself if required though via osg::State, from the 
> osgsimplegl3 example:
> 
>     // for non GL3/GL4 and non GLES2 platforms we need enable the osg_ 
> uniforms that the shaders will use,
>     // you don't need thse two lines on GL3/GL4 and GLES2 specific builds as 
> these will be enable by default.
>     gc->getState()->setUseModelViewAndProjectionUniforms(true);
>     gc->getState()->setUseVertexAttributeAliasing(true);
> 
> 
> In your own shaders if you are building against GL1/2 (default build of OSG) 
> then you can simply use the gl_* parameters.
> 
> Also have a look at the shaders in OpenSceneGraph-Data and the osgshaders 
> example.
> ===
> 
> 
> 
> 
> Regards
> Sergey
> 
> On Fri, Nov 7, 2014 at 12:14 PM, Liu Xiao < ()> wrote:
> 
> > Hi,
> > 
> > When I trying to use the osg 3.2.1 (with OSG_GLES2_AVAILABLE:BOOL=ON ) 
> > example_osgViewerIPhone, I got the following errors:
> > 
> > 
> > Code:
> > VERTEX glCompileShader "" FAILED
> > VERTEX Shader "" infolog:
> > ERROR: 0:6: Use of undeclared identifier 'gl_Vertex'
> > ERROR: 0:7: Use of undeclared identifier 'gl_FrontColor'
> > 
> > FRAGMENT glCompileShader "" FAILED
> > FRAGMENT Shader "" infolog:
> > ERROR: 0:4: 'vec4' : declaration must include a precision qualifier for type
> > ERROR: 0:5: Use of undeclared identifier 'base'
> > ERROR: 0:6: Use of undeclared identifier 'color'
> > ERROR: 0:6: Use of undeclared identifier 'gl_Color'
> > ERROR: 0:7: Use of undeclared identifier 'color'
> > 
> > glLinkProgram "" FAILED
> > Program "" infolog:
> > ERROR: One or more attached shaders not successfully compiled
> > 
> > 
> > 
> > My Config file is as follows:
> > 
> > 
> > Code:
> > #ifndef OSG_CONFIG
> > #define OSG_CONFIG 1
> > 
> > /* #undef OSG_NOTIFY_DISABLED */
> > /* #undef OSG_USE_FLOAT_MATRIX */
> > /* #undef OSG_USE_FLOAT_PLANE */
> > #define OSG_USE_FLOAT_BOUNDINGSPHERE
> > #define OSG_USE_FLOAT_BOUNDINGBOX
> > #define OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION
> > /* #undef OSG_USE_UTF8_FILENAME */
> > #define OSG_DISABLE_MSVC_WARNINGS
> > 
> > /* #undef OSG_GL1_AVAILABLE */
> > /* #undef OSG_GL2_AVAILABLE */
> > /* #undef OSG_GL3_AVAILABLE */
> > /* #undef OSG_GLES1_AVAILABLE */
> > #define OSG_GLES2_AVAILABLE
> > /* #undef OSG_GL_LIBRARY_STATIC */
> > /* #undef OSG_GL_DISPLAYLISTS_AVAILABLE */
> > /* #undef OSG_GL_MATRICES_AVAILABLE */
> > /* #undef OSG_GL_VERTEX_FUNCS_AVAILABLE */
> > /* #undef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE */
> > /* #undef OSG_GL_FIXED_FUNCTION_AVAILABLE */
> > 
> > #endif
> > 
> > 
> > 
> > 
> > Can anyone help with this? Or is there any examples of osg ios can I learn?
> > 
> > Thank you!
> > 
> > Cheers,
> > Liu
> > 
> > ------------------
> > Read this topic online here:
> > http://forum.openscenegraph.org/viewtopic.php?p=61538#61538 
> > (http://forum.openscenegraph.org/viewtopic.php?p=61538#61538)
> > 
> > 
> > 
> > 
> > 
> > _______________________________________________
> > osg-users mailing list
> >  ()
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org 
> > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org)
> > 
> 
> 
>  ------------------
> Post generated by Mail2Forum


------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=61545#61545





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to