Sergey, I've realized that I can turn my information data into a point cloud 
file. But what is the best implementation to load and draw this cloud? If 
there's a easy example I would appreciate it.

Thanks


Sergey Kurdakov wrote:
> Hi Vinicius
> 
> I think that http://3dcgtutorials.blogspot.com/search/label/Instancing 
> (http://3dcgtutorials.blogspot.com/search/label/Instancing) ( read from 
> bottom to top ) explain it quite well.
> 
> 
> you might pack positions either to Uniform Buffer Objects
> 
> layout(std140) uniform instanceData
> {
> mat4 instanceModelMatrix[MAX_INSTANCES];
> };
> 
> 
> or to texture, and the texture can be dynamically updated for your shader 
> instancing,
> 
> alternatively you might use geometry shader to generate spheres at points of 
> interest.
> 
> Regards
> Sergey
> 
> 
> 
> 
> 
> On Sat, Nov 15, 2014 at 12:26 AM, Vinicius Schmidt < ()> wrote:
> 
> > Hi Sergey,
> > 
> > I think it's not what I need or I didn't find an example to apply to my 
> > problem.
> > 
> > What I have is an array of positions, and I'm drawing the path with this:
> > 
> > 
> > Code:
> > 
> > for (int i = 0; i < dr->agents.size(); i++) {
> >   dr->agents[i]->getPath()->dirty();
> >   dr->agents[i]->getArrayLines()->setFirst(0);
> >   
> > dr->agents[i]->getArrayLines()->setCount(dr->agents[i]->getPath()->size());
> > }
> > 
> > 
> > 
> > 
> > Now instead to draw the lines from position 0 to position N, I'd like to 
> > draw a dot or sphere in all these N positions, without line links.
> > 
> > Could you give me some code sample?
> > 
> > Thanks
> > 
> > ------------------
> > Read this topic online here:
> > http://forum.openscenegraph.org/viewtopic.php?p=61648#61648 
> > (http://forum.openscenegraph.org/viewtopic.php?p=61648#61648)
> > 
> > 
> > 
> > 
> > 
> > _______________________________________________
> > osg-users mailing list
> >  ()
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org 
> > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org)
> > 
> > 
> > 
> 
> 
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------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=61650#61650





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