Hi, I'm wondering whether shader storage buffer objects are available in OSG. So far I've only looked at OSG 3.2.1. As far as I can tell this buffer object is not available in this version, please correct me if I'm wrong.
Is there any plans in implementing it? If not, I might be interested in giving it a go myself. As far as I can tell, changes would at least be necessary in GL2Extensions and maybe BufferObject. Thank you! Cheers, Sverre ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=61656#61656 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

