Hi,

I'm wondering whether shader storage buffer objects are available in OSG.
So far I've only looked at OSG 3.2.1. As far as I can tell this buffer object 
is not available in this version, please correct me if I'm wrong.

Is there any plans in implementing it? If not, I might be interested in giving 
it a go myself.
As far as I can tell, changes would at least be necessary in GL2Extensions and 
maybe BufferObject.

Thank you!

Cheers,
Sverre

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