haha thanks I've already walked 30 minutes today :) Thanks for the tip - will post here when and if I get something working
On Tue, Nov 18, 2014 at 2:51 PM, Robert Osfield <[email protected]> wrote: > Hi Sverre, > > On 18 November 2014 12:37, Sverre Aleksandersen < > [email protected]> wrote: > >> I've added support for SSBO, but haven't finished glMemoryBarrier yet. >> >> I've looked at this ( >> https://github.com/openscenegraph/osg/commit/160a7a5c674615a4119b6022e31d7e4cdcb84f7e) >> commit which added support for compute shaders. >> I don't really understand why the functionality is so split between >> GL2Extensions and Texture. Why not add the new tokens and BindImageTexture >> to GL2Extensions instead of Texture? >> The reason I'm conflicted is that I'm not sure if I should add >> MemoryBarrier to GL2Extensions, or if it should be placed in another >> location. >> > > Differences like this are down to history and a bit of differences in > coding approach used by different major contributors. Support for > extensions is an area that could do with a refactor, but this will have to > wait as I have plenty other tasks to tackle. > > In the case of MemoryBarrier it probably would fit best with > GL2Extensions. The enum's will belong in the headers most relevant to the > features associated with the enum's, so likely the BuffeObject header. > > Any advice or guidance would be greatly appreciated, >> > > Any advice? For good long term health exercise at 20minutes a day - even > 20 minutes of walking will do :-) > > Robert. > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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