haha thanks I've already walked 30 minutes today :)

Thanks for the tip - will post here when and if I get something working

On Tue, Nov 18, 2014 at 2:51 PM, Robert Osfield <[email protected]>
wrote:

> Hi Sverre,
>
> On 18 November 2014 12:37, Sverre Aleksandersen <
> [email protected]> wrote:
>
>> I've added support for SSBO, but haven't finished glMemoryBarrier yet.
>>
>> I've looked at this (
>> https://github.com/openscenegraph/osg/commit/160a7a5c674615a4119b6022e31d7e4cdcb84f7e)
>> commit which added support for compute shaders.
>> I don't really understand why the functionality is so split between
>> GL2Extensions and Texture. Why not add the new tokens and BindImageTexture
>> to GL2Extensions instead of Texture?
>> The reason I'm conflicted is that I'm not sure if I should add
>> MemoryBarrier to GL2Extensions, or if it should be placed in another
>> location.
>>
>
> Differences like this are down to history and a bit of differences in
> coding approach used by different major contributors.  Support for
> extensions is an area that could do with a refactor, but this will have to
> wait as I have plenty other tasks to tackle.
>
> In the case of MemoryBarrier it probably would fit best with
> GL2Extensions.  The enum's will belong in the headers most relevant to the
> features associated with the enum's, so likely the BuffeObject header.
>
> Any advice or guidance would be greatly appreciated,
>>
>
>  Any advice? For good long term health exercise at 20minutes a day - even
> 20 minutes of walking will do :-)
>
> Robert.
>
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>
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