Hi David,

When you use Image::allocateImage(..) you pass in pixel format, not the
internal texture format, so you should use GL_RGBA, and GL_FLOAT for the
type.  Then follow up with a call to image->setInternalTextureFormat(..)
with the appropriate internal format i.e. GL_RGBA32F_ARB.

Also when setting the data casting the char* to a float* would make things
much easier.

Robert.

On 21 November 2014 13:29, Heitbrink, David A <[email protected]>
wrote:

>  I am trying to use a 32 bit RGBA texture to use as a look up table in a
> shader to do color correction. If I setup a texture in the following manner
> I get nothing but a blank image (for my test shader, I am just outputting
> the color of my LUT texture):
>
>
>
> m_pLUTImage = new osg::Image();
>
> m_pLUTImage->allocateImage(1600,1200,1,GL_RGBA32F_ARB,GL_FLOAT);
>
> ////////
>
> unsigned char* buff = m_pLUTImage->data();
>
>
>
> float r =0.0; float g=1.0; float b = 1.0; float a = 1.0f;
>
> for (unsigned int i = 0; i < 1600; i++){
>
>                 for (unsigned int j =0; j < 1200; j++){
>
>                                 memcpy(&(buff[(i * 1600 + j) * 4+0]  ),
> &r,4);
>
>                                 memcpy(&(buff[(i * 1600 + j) * 4+4]  ),
> &g,4);
>
>                                 memcpy(&(buff[(i * 1600 + j) * 4+8]  ),
> &b,4);
>
>                                 memcpy(&(buff[(i * 1600 + j) * 4+12]),
> &a,4);
>
>                 }
>
> }
>
> m_pLUT = new osg::Texture2D();
>
> m_pLUT->setImage(m_pLUTImage);
>
> m_pLUT->setDataVariance(osg::Object::DYNAMIC);
>
>
>
> If I do:
>
> m_pLUTImage->allocateImage(1600,1200,1,GL_RGBA,GL_BYTE);
>
>
>
> and I change how I fill the texture to deal with the different types I get
> what I am expecting.
>
>
>
> What am I doing wrong here?
>
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to