Hi, I'm looking to a workaround to enable the reflection (end/or refraction) for osgParticles particles! I've tried to set the mask for the geode which contains the emitter without results. There is a simple way to achieve that?
My goal, is to generates particles with one or more emitters visible to the reflection of ocean and hide the particles to the main cull camera (the particles aren't visible "in the air"). Can you suggest me a way? Many thanks! Cheers, Dario ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=61798#61798 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

