Hi,

I'm looking to a workaround to enable the reflection (end/or refraction) for 
osgParticles particles! I've tried to set the mask for the geode which contains 
the emitter without results. There is a simple way to achieve that? 

My goal, is to generates particles with one or more emitters visible to the 
reflection of ocean and hide the particles to the main cull camera (the 
particles aren't visible "in the air"). Can you suggest me a way? 

Many thanks!

Cheers,
Dario

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