Yeah, there is osg::TriangleIndexedFunctor. Works well so nevermind :-) Nick
On Mon, Nov 24, 2014 at 5:48 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hi Community, > > any hints for this one? I see there is osg::TriangleFunctor that extracts > triangles from a osg::Geometry but this is not preserving the uv's and > normals. Any hint is appreciated > > Thanks a bunch, > Nick > > -- > trajce nikolov nick > -- trajce nikolov nick
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