Yeah, there is osg::TriangleIndexedFunctor. Works well so nevermind :-)

Nick

On Mon, Nov 24, 2014 at 5:48 PM, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> wrote:

> Hi Community,
>
> any hints for this one? I see there is osg::TriangleFunctor that extracts
> triangles from a osg::Geometry but this is not preserving the uv's and
> normals. Any hint is appreciated
>
> Thanks a bunch,
> Nick
>
> --
> trajce nikolov nick
>



-- 
trajce nikolov nick
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