Hi, when I use osgDB::readNodeFile on several objects, and those objects all reference the same texture file on disk - is it possible to make OSG use the same texture on all loaded subgraphs? Currently it seems like I have the same texture loaded over and over, consuming precious texture memory (and also rescaling the texture to powers of 2 multiple times...)
Can osgUtil::Optimizer somehow recognize identical texture file names and make the entire scene graph use the same texture handles? Christian
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