Hi,

when I use osgDB::readNodeFile on several objects, and those objects all
reference the same texture file on disk - is it possible to make OSG use
the same texture on all loaded subgraphs? Currently it seems like I have
the same texture loaded over and over, consuming precious texture memory
(and also rescaling the texture to powers of 2 multiple times...)

Can osgUtil::Optimizer somehow recognize identical texture file names and
make the entire scene graph use the same texture handles?

Christian
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to