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Date: Mon, 8 Dec 2014 20:12:42 +0800
From: [email protected]
To: [email protected]
Subject: [osg-users] reading the color buffer in stereo mode

Dear all,
I was still trying to fetch the left-eye and right-eye images in the stereo 
mode.
code as follow:

class:  class CaptureDrawCallBack : public osg::Camera::DrawCallback
the key overload function: 

void operator()(osg::RenderInfo &renderInfo) const
    {
    // capture , bool ,when I want to capture the screen,key press event will 
switch it to be true.
     if(capture)
     {
      // osg::ref_ptr<osg::Image> _imageL, _imageR
        _imageL->allocateImage(scwidth,scheight,1,GL_RGBA,GL_UNSIGNED_BYTE);
        _imageR->allocateImage(scwidth,scheight,1,GL_RGBA,GL_UNSIGNED_BYTE);
        renderInfo.getCurrentCamera()->setReadBuffer(GL_BACK_LEFT);
        _imageL->readPixels(0,0,scwidth,scheight,GL_RGBA,GL_UNSIGNED_BYTE);
        osgDB::writeImageFile(*(_imageL.get()),fileNmaeL);
        renderInfo.getCurrentCamera()->setReadBuffer(GL_BACK_RIGHT);
        _imageR->readPixels(0,0,scwidth,scheight,GL_RGBA,GL_UNSIGNED_BYTE);
       osgDB::writeImageFile(*(_imageR.get()),fileNmaeR);
       capture = false;
      }
    }
   
   and in the main viewer's camera:
        viewer->getCamera()->setPostDrawCallback(new CaptureDrawCallBack());
   
   the program runs successfully(thoug no high effect ,just to test the 
function), with a  quadro card supproted, I can see the stero effect.
 
  but when I capture the screen :
   the two images saved by the above operation are the same, not as expected: a 
left-eye iamge, a right-eye image.

  can some one give me some suggestions?

  online waiting.
 
  thanks.

  whu



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