Hi,

I am a 3d generalist, working for a lab where we make simulators. People in 
this lab have been working with 3ds Max, OSG and osgmaxexp for exporting. 

We have been creating basic 3d graphics for their simulators, but I would like 
to cheer them up with some features like bump mapping and specular maps(the 
workflow here so far was just to export a diffuse channel and a couple of 
optimization settings checked on the exporter: "Tri Strip" and "Merge 
Geometry"). Also we need to export to IVE extension.

For the bump mapping (with normal mapping) we sorted it but for the specular 
mapping I am still a little bit lost because, even if I export it, I can't see 
any result.

So, I've been researching and I have come up with some solution: I export to an 
.osg file and I open it with the Notepad to change manually the values of the 
specular color and shininess until I get the desired effect.

Then I convert it to an .ive file with osgconv.exe and sometimes I get a good 
result but I am not sure why some other times not.

So, what I am wondering is if there is any other workflow for this. I have a 
little experience with some other graphic engines and the artist workflow is 
quite more straight forward.

Thank you for your time

Cheers,
Daniel

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http://forum.openscenegraph.org/viewtopic.php?p=62003#62003





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