Hi Conan,

yes, there is. Here is the grep of osg_

find . -name '*.cpp' -exec grep osg_ {} +
./CubeMapGenerator.cpp:void CubeMapGenerator::generateMap(bool
use_osg_system)
./CubeMapGenerator.cpp:    if (use_osg_system) {
./SceneView.cpp:        osg::Uniform* uniform =
_localStateSet->getOrCreateUniform("osg_FrameNumber",osg::Uniform::UNSIGNED_INT);
./SceneView.cpp:        osg::Uniform* uniform =
_localStateSet->getOrCreateUniform("osg_FrameTime",osg::Uniform::FLOAT);
./SceneView.cpp:        osg::Uniform* uniform =
_localStateSet->getOrCreateUniform("osg_DeltaFrameTime",osg::Uniform::FLOAT);
./SceneView.cpp:        osg::Uniform* uniform =
_localStateSet->getOrCreateUniform("osg_SimulationTime",osg::Uniform::FLOAT);
./SceneView.cpp:        osg::Uniform* uniform =
_localStateSet->getOrCreateUniform("osg_DeltaSimulationTime",osg::Uniform::FLOAT);
./SceneView.cpp:        osg::Uniform* uniform =
_localStateSet->getOrCreateUniform("osg_ViewMatrix",osg::Uniform::FLOAT_MAT4);
./SceneView.cpp:        osg::Uniform* uniform =
_localStateSet->getOrCreateUniform("osg_ViewMatrixInverse",osg::Uniform::FLOAT_MAT4);


On Thu, Jan 1, 2015 at 6:08 PM, Conan Doyle <o...@celticblues.com> wrote:

> Hi,
>
> Does OSG have a GLSL uniform for current sim time similar the osg_*
> uniforms (osg_color etc.)?
>
> CD
>
> ...
>
> Thank you!
>
> Cheers,
> Conan
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=62214#62214
>
>
>
>
>
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



-- 
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