Hi,
i have the same problem ....
I have a system where graphic board (nvidia K5000) must be setted to 60Hz, and 
a projector able to go to 120Hz (between graphic card and projector there are 2 
devices that work only to 60 Hz).
To visualize stereo 3D, this system uses a player like butterfly3D (or BINO, 
http://bino3d.org/doc/bino.html#Overview-1). It loads a syde-by-syde left-right 
movie (60 Hz) and sends an alternating left-right (60Hz) to projector. The 
projector (Vivitek D5380U), receives a 60Hz input signal and visualizes a type 
of stereo (like quad buffer) at 120Hz. It seems to duplicates the frequency. 
Using Bino, stereo works (quite correctly).
I would like to visualize OSG application in stereo mode (using the same 
approach), on this system.
My question is :
If i use quadbuffer stereo forcing frequency to 60 Hz, do i get the same 
result? This becouse i have no side by side source. So i suppose that with a 
slow quad buffer, i can simulate the alternating output to projector.
Is it possible to force quadbuffer to 60Hz?
On a common workstation with nvidia quadro 600, using a 60Hz monitor and use 
quadbuffer stereo, i see the alternating frames slower than on 120 Hz monitor. 
This is the reason for forcing the quadbuffer to 60Hz.
I try to direct execute quadbuffer on the system with openscenegraph 
application, but i don't see the alternating images (i get also an error : 
detect OpenGL error 'invalid operation' at after RenderBin::draw(...).
I see a single image (like mono view).

Thank you!

Cheers,
Andrea

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