Hi Robert,
> ShaderComposition still requires you to put together the shaders so won't > instantly give you what you after. The ShaderComposition functionality is > also experimental. > > In your case it's probably best just to implement your own shaders. In order to follow your suggestion, can you point me to an example (if available) that shows how to use ShaderComposition with my own shaders implementation? If I understood correctly this would make my life a little easier but I still would need to do some manual work (ie just to provide custom GLES 2 shaders source code), am I correct? I guess that this would be fine in my case. Thank you. Alessandro ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=62477#62477 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

