Hi,

I am trying to use the SmoothingVisitor to generate the normals. I am not 
explicitly setting the normals array. However, when rendered it appears as 
though the normals generated are flipped. The geometry consists of triangle and 
quad primitives.

I tried it in two ways.

Code:
osgUtil::SmoothingVisitor::smooth(*pGeometry);



Code:
osgUtil::SmoothingVisitor sv;
pGeode->accept(sv); 



Any suggestions? 
Is there something more to be done? 

Thank you!

Cheers,
AP

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http://forum.openscenegraph.org/viewtopic.php?p=62491#62491





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