Hi, I am trying to use the SmoothingVisitor to generate the normals. I am not explicitly setting the normals array. However, when rendered it appears as though the normals generated are flipped. The geometry consists of triangle and quad primitives.
I tried it in two ways. Code: osgUtil::SmoothingVisitor::smooth(*pGeometry); Code: osgUtil::SmoothingVisitor sv; pGeode->accept(sv); Any suggestions? Is there something more to be done? Thank you! Cheers, AP ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=62491#62491 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

