Hi Alexandre,

Does the scene graph code you have inherited contain use of
osgFX::BumpMapping?

osgFX::BumpingMapping  It's a really ancient bit of the OSG so it's really
how I'd tackle it these days but it provides the old style
osg::VertexProgram and FragmentProgram.  Have a look at the
OpenSceneGraph/src/osgFX/BumpMapping.cpp so see what it's doing.

Robert.

On 4 February 2015 at 23:57, Alexandre Vaillancourt <
[email protected]> wrote:

> Hi All,
>
> I'm not too knowledgeable in the field of shaders and bump map, but lately
> I've had the task of fixing something related to it in our software.
>
> The issue is that some faces in our software are bumpmapped (I see the 3
> different texture units used in the .osg file, as well as in the original
> .flt model), but the node itself does not seem to have an osg::Program (nor
> osg::VertexProgram or osg::FragmentProgram) part of its stateset's state
> attributes.
>
> The question is this: is it possible that there is a way that a chunk of
> code of OSG could set up bump mapping on a node by itsefl and NOT add an
> osg::Program to it? For instance, if it finds more than one texture units
> in the .osg file, it would find a way to add a shader to enable the bump
> maping..?
>
> I'm really wondering how that node could be bump mapped...
>
> Thanks
>
> --
> Alexandre Vaillancourt
>
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>
>
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