I have discovered, that when working with manipulators, it is not enough to 
call getMatrix() and setByMatrix(), when switching between manipulators, say, 
with KeySwitchManipulator.

You can try it: run osgsimulation example and try to switch between 
manipulators with '1' and '2' keys. The camera become crazy.

I do not know the source code well, but suppose, that some mean should be 
created, that notifies manipulator, when it is switched in and out.

Cheers,
Dan

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http://forum.openscenegraph.org/viewtopic.php?p=62609#62609





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