Hi Dan,

There is limit on how well you can two sync two very different camera
manipulators as a straight forward matrix isn't always sufficient.

Robert.

On 5 February 2015 at 11:35, Dan Shebounin <[email protected]>
wrote:

> I think, I have found a bug in OSG KeySwitchMatrixManipulator.
>
> I have checked example, provided with OSG, it have same troubles, when I
> switch between Trackball and NodeTracker manipulators.
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=62608#62608
>
>
>
>
>
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