Hi Dan, There is limit on how well you can two sync two very different camera manipulators as a straight forward matrix isn't always sufficient.
Robert. On 5 February 2015 at 11:35, Dan Shebounin <[email protected]> wrote: > I think, I have found a bug in OSG KeySwitchMatrixManipulator. > > I have checked example, provided with OSG, it have same troubles, when I > switch between Trackball and NodeTracker manipulators. > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=62608#62608 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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