Hi,

I tried several formats, like fbx, osgb, dae. 

1) The fbx file works well and also small, but it can not work on Android, and 
also the lib of fbx is too large.

2) The osgb usually works well, but I have to convert from other formats which 
the 3d max or Maya supported. Sometimes, the convertion donot work well. And 
osgb file is always larger than the original fbx or dae file.

3) The dae file seems to be supported by may software, but the skeletal 
animation usually plays wrongly, and it doesn't have any writer in osgConv.

I haven't try other file formats, but I wonder which is the best format for 
playing skeletal animation? (The best format means smaller size for the file, 
better support for osg on every platform, and does not need a large size of 
lib).

Thank you!

Cheers,
Liu

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http://forum.openscenegraph.org/viewtopic.php?p=62656#62656





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