Hi all,

I am trying to use PolytopeIntersector to select triangles in my model (only 
one geode and geometry).
However, I noticed it picked up faces that are invisible (e.g. on the back side 
of a sphere).
Is there an option to avoid it or an way I can check if a picked face is 
visible?

Thank you!

Cheers,
Alex

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=62670#62670





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to