Hi all, I am trying to use PolytopeIntersector to select triangles in my model (only one geode and geometry). However, I noticed it picked up faces that are invisible (e.g. on the back side of a sphere). Is there an option to avoid it or an way I can check if a picked face is visible?
Thank you! Cheers, Alex ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=62670#62670 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

