Hi Martin, >From what you've written it's difficult to know exactly what you've done wrong or are mis-understand. A complete c++ example would be easier to know exactly what you've done and to recreate the problem.
The role of the outputParameters in the ScriptEngine::run(.., Parameters& outputParameters); method is to serve as a list of parameters that the script itself populates. The way you use it is to pass in an empty Parameters vector, this then will have zero of more osg::Object's assigned to on completion of the run(..) call. Does this help? Robert. On 19 February 2015 at 09:17, Martin Ferry <[email protected]> wrote: > Hi, Robert > > I have success with small example on OSG version 3.3.3. I call lua > function. > > function test (s) > k = s.Name; > print(k); > s.Name="InScript"; > print(s.Name); > no = new("osg::Group"); > no.Name = "Node2"; > s:addChild(no); > return no; > end > > as input parameters in code is > osg::ref_ptr<osg::Group>inNode = new osg::Group; > inNode->setName("Start"); > inputParameters.push_back(inNode); > > outuput parameters > osg::ref_ptr<osg::Group>outNode = new osg::Group; > outputParameters.push_back(outNode); > > and output : > Start > InScript > input node name = InScript > num children 1 > Child node name : Node2 > output node name = > > As you can see, output parameter node has not set new name from csript. > Can you tell me where is the problem, or how to use output parameters ? > > And second example. > lua code > > function test2(a) > --print(a) > return 0; > end > > input parameter > inputParameters.push_back(new > osg::Vec3fValueObject("vector",osg::Vec3f())); > > output parameter > osg::ref_ptr<osg::Vec3fValueObject> svo = new > osg::Vec3fValueObject("return", osg::Vec3f()); > outputParameters.push_back(svo); > output > Lua error : attempt to call a table value > script run failed > > This simple example doesn't work. It work with base value objects as > string or double but not with osg value objects as Matrixd. Can you please > tell me where is the problem? Whatever I try, it still doesn't work. > > This is very basic examples and I think it can help all people starting > with scripting in OSG. > > Thank you! > > Cheers, > Martin > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=62725#62725 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

