Thank you Robert.

By "sharing of GL objects between contexts" I assume you mean the sharedContext 
member of the GraphicsContext::Traits structure correct ?

I do set this member for all my contexts. If I don't set it then my windows 
don't display the texture generated by my master camera, they display an 
uninitialized texture instead.

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=62763#62763





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to