Thank you Robert. By "sharing of GL objects between contexts" I assume you mean the sharedContext member of the GraphicsContext::Traits structure correct ?
I do set this member for all my contexts. If I don't set it then my windows don't display the texture generated by my master camera, they display an uninitialized texture instead. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=62763#62763 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

