Am 06.03.2015 um 10:34 schrieb Trajce Nikolov NICK:
Thanks Sebastian. I have to switch to my Windows machine :-)
Maybe some of the Unix-users here can drop in and tell us if there is
some tool on Unix to debug OpenGL calls.
Cheers
Sebastian
Cheers,
Nick
On Fri, Mar 6, 2015 at 8:47 AM, Sebastian Messerschmidt
<[email protected]
<mailto:[email protected]>> wrote:
Hi Nick,
Try geDebugger [1] etc.. Under visual studio they even integrate
into the GUI, so you will be able to debug the offending line
which causes the error.
[1] http://developer.amd.com/tools-and-sdks/archive/amd-gdebugger/
Cheers
Sebastian
suddenly OSG_GL_ERROR_CHECKING=ON is not verbose at all for this
error .... still the same :-/
Nick
On Thu, Mar 5, 2015 at 11:16 PM, Trajce Nikolov NICK
<[email protected]
<mailto:[email protected]>> wrote:
Thanks Bjorn. I will start debugging ....
Nick
On Thu, Mar 5, 2015 at 11:21 PM, Björn Blissing
<[email protected] <mailto:[email protected]>> wrote:
Hi Nick,
I got a couple of this while doing the Oculus integration
(mostly due to Oculus driver injection). But the
procedure I usually use is this:
1. Enabled OpenGL debugging in OpenSceneGraph by setting
the environment variable:
OSG_GL_ERROR_CHECKING=ON
This will give you more information of which class that
triggered the GL error. (Although this is not always
true, there are some caveats).
2. Once I found which class that is the probable offender
I usually add some debug printouts in that OSG class,
printing out the name of the node, attribute or whatever
classtype is triggering the error.
The caveats:
This process usually finds you the offending call. But
you cannot trust it 100%. This is due to the fact that to
clear the error flag you have to call glGetError(), and
since OSG cannot have glGetError() calls after every
single one of its OpenGL calls, sometimes the wrong class
gets reported.
So if you suspects that OSG is pointing the finger on the
wrong class. Start by adding a glGetError() call as first
OpenGL call in that class. Otherwise you might chase an
error that actually exists in another class.
Good luck on you bug hunting!
Björn
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=62968#62968
_______________________________________________
osg-users mailing list
[email protected]
<mailto:[email protected]>
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
--
trajce nikolov nick
--
trajce nikolov nick
_______________________________________________
osg-users mailing list
[email protected]
<mailto:[email protected]>
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
_______________________________________________
osg-users mailing list
[email protected]
<mailto:[email protected]>
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
--
trajce nikolov nick
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org