Hi,

I am working in a research project where the scene is rendered in two TVs with 
a 120 degree angle between them. The objective is to emulate an hologram using 
3d stereo vision and the fishtank formed by the TVs. I am setting each view 
with different view and projection matrices, similar as described in 
Generalized Perspective Projection by Robert Kooima,
using slave cameras. My questions are regarding the following: 

1) Is there any way to set a negative parallax to the entire scene while 
keeping fixed in the origin? This is necessary to keep the scene fixed, and the 
only view transforms are the rotation of the view frustums in order to align 
them with the TVs, as in the paper linked above.  I've already tried 
billboarding,  vextex shader program, and setting the fusionDistance. Any good 
results so far.

2) Is there any way to set  the slave projection matrix (using the math 
described in the link), with non-perpendicular offsets (of the projection 
pyramid) so I keep the main projection transform in the main camera´s 
projection matrix (and use the standard slaveCallback, maybe)?


Thank you!

Cheers,
Leonardo

Ps. The image attached is old but shows the idea of the setup.

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=63210#63210




Attachments: 
http://forum.openscenegraph.org//files/stereo_frustum_165.png


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