I have a piece of geometry that has a lot of interior articulated parts / light points etc. They are all within the main groups bounding box and will never cause the bounding box to be extended.
These extra nodes cause my cull traversal to be extended due to the increased scene graph complexity. Is there a way that I can shortcut the traversal so that it does not visit all of the child nodes and simply uses a staticly sized bounding box that I set manually. Then it will draw everything in the scene graph if the main node is not culled out? Thank you! Cheers, Steven ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=63225#63225 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

