Hi Steven
I have a piece of geometry that has a lot of interior articulated parts / light 
points etc. They are all within the main groups bounding box and will never 
cause the bounding box to be extended.


These extra nodes cause my cull traversal to be extended due to the increased 
scene graph complexity. Is there a way that I can shortcut the traversal so 
that it does not visit all of the child nodes and simply uses a staticly sized 
bounding box that I set manually. Then it will draw everything in the scene 
graph if the main node is not culled out?
The culling will traverse all children in order to prepare the list of geometries to be rendered, so there is no short-cutting here that I can think of.

One option is to cut down on the number of nodes by grouping them differently or taking advantage of instancing.
May Robert can give some deeper insight on the topic

Cheers

Sebastian

Thank you!

Cheers,
Steven

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