Hey Robert!

>before you do any work. 

Could you post me code snippet, which have to do this checking ?

based on:

osg::ref_ptr<osg::Shader> SkyFromSpaceVert = osgDB::readShaderFile(systemPath + 
"media/programs/EarthSkyFromSpaceShader.vert");

i guess my application gonna be multithreaded..

thanks...

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