robertosfield wrote:
> On 12 April 2015 at 14:52, Jacob Moen 
> 
> There is the osgviewerWX example that illustrates how to integrate OSG with 
> wxWidgets.
> 
> 
> As a general advice, unless you actually need dialog boxes in your 
> applicaiton I would recommend that you stay away from the complexities that 
> Qt, WxWidgets etc. introduce.  If you are writing a pure 3D graphics 
> application like a simulator or game you are far better off just using the 
> OSG's native osgViewer's windowing functionality.  osgViewer is fully 
> threaded, something that cannot be said of Qt etc, where threading is a messy 
> after thought.
> 
> 
> Robert.
> 
>  
> 
>  ------------------
> Post generated by Mail2Forum


I like this advice.. Thank you very much. I'll stay with osgViewer then!!

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=63369#63369





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to