robertosfield wrote: > On 12 April 2015 at 14:52, Jacob Moen > > There is the osgviewerWX example that illustrates how to integrate OSG with > wxWidgets. > > > As a general advice, unless you actually need dialog boxes in your > applicaiton I would recommend that you stay away from the complexities that > Qt, WxWidgets etc. introduce. If you are writing a pure 3D graphics > application like a simulator or game you are far better off just using the > OSG's native osgViewer's windowing functionality. osgViewer is fully > threaded, something that cannot be said of Qt etc, where threading is a messy > after thought. > > > Robert. > > > > ------------------ > Post generated by Mail2Forum
I like this advice.. Thank you very much. I'll stay with osgViewer then!! ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=63369#63369 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

