robertosfield wrote: > Hi Björn, > > The driver will be queuing up multiple frames in the FIFO, something it does > to help improve the framerate, but increases frame latency. > > We aren't powerless in this though, modern drivers and hardware support > putting fences into the pipeline and waiting on these to be completed on the > GPU. In the svn/trunk vesion of the OSG you'll find a swap buffers > SyncSwapBuffersCallback implementation that does this for you. You can > enable this via the env var OSG_SYNC_SWAP_BUFFERS=ON, or --sync on the > command line for examples like osgviewer. > > Robert. >
Hi Robert, Intresting, I am compiling the trunk right now and will hopefully be able to get back with some more data tomorrow. Jan Ciger wrote: > Hello Björn, > > I think this is pretty good already. > > At 60Hz one frame takes 16.6ms, so you cannot physically get under 17ms - the > monitor will not be able to display the data even if you manage to send them > faster somehow. Hi Jan, That does not seem entirely correct, if you look at the values for running without Vsync I have managed to get down to 4 ms and a mean of 14 ms. So I guess that my screen has a scan out time of ~4ms and since I am rendering at ~3000 fps without Vsync I have somehow managed to send a frame just as the screen starts to scan out a new image. Best regards Björn ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=63442#63442 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org