I have 3D scene set up in osg, and I'm trying to use oculus rift to view the 
scene. What I'm trying to do is "calibrating" an initial position using 
makeLookAt and grabbing the rotation in order to focus the camera on a specific 
spot of the scene; 
The problem arises when I then attempt to stack the oculus rotation quaternion 
on top of the makeLookAt rotation, the math eludes me and I cannot seem to get 
it working correctly.                                       
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to