Hi Robert, all, I finally ported all my shaders to the this new thing. I have a question. Probably simple but will go anyway
in my shader I have something like #define MYDEFINE .. do stuff here ... #endif at the root of the scene I have stateSet->setDefine("MYDEFINE"); how can I fornid this define somewhere down the tree ? Simple removing it is not helping (as expected I guess). Any sample how the defines with Values set works? Thanks a bunch ! Nick -- trajce nikolov nick
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