Hi! I have a problem viewing a PagedLOD terrain database together with a top-down bird's eye orthographic projection.
Since the tiles furthest from the center of the screen are further from the eye point, they are rendered at a lower LOD level (the database uses the DISTANCE_FROM_EYE_POINT RangeMode). What I would like to achieve is a constant LOD scale across the entire view for a given ortho zoom level / "height". Has anyone come across - and solved this problem before? My idea so far involves fiddling with the CullVisitor - basically counteracting the effect of the distance to eyepoint calculation by modifying the LOD bias in the opposite direction. I am not 100% sure this is feasible, or necessary, or ideal. Is there a simpler solution? Thanks! Mike
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