Hi, I have no clue on what could be happening, maybe trying a previous NDK version will work. Currently I'm not developing any project using osgAndroid, maybe others can give you more hints.
Rafa. 2015-04-27 11:33 GMT+02:00 Christian Kehl <[email protected]>: > Hi, > > the proposed change in the Application.mk did have no influence on the > outcome, unfortunately. Hence, I reverted to the dirty trick of copying the > libgnustl-shared.so and libgnustl_static.a to the OSG_LIB directory. That > did get rid of the major body of errors, leaving just the following errors: > > christian@PROMETHEUS:/media/christian/DATA/osgAndroid/org.openscenegraph.android$ > ${ANDROID_NDK}/ndk-build > [armeabi] Compile++ thumb: jniosg-gles1 <= JNIosgViewer.cpp > [armeabi] Compile++ thumb: jniosg-gles1 <= JNIosg.cpp > [armeabi] Compile++ thumb: jniosg-gles1 <= JNIosgDB.cpp > [armeabi] Compile++ thumb: jniosg-gles1 <= JNIosgUtil.cpp > [armeabi] Compile++ thumb: jniosg-gles1 <= JNIosgGA.cpp > [armeabi] Compile++ thumb: jniosg-gles1 <= JNIUtils.cpp > [armeabi] Compile++ thumb: jniosg-gles1 <= MultiViewNode.cpp > [armeabi] Compile++ thumb: jniosg-gles1 <= GLES2ShaderGenVisitor.cpp > [armeabi] SharedLibrary : libjniosg-gles1.so > /home/christian/android-install/lib/osgPlugins-3.3.7/libosgdb_serializers_osgparticle.a(RadialShooter.cpp.o):RadialShooter.cpp:function > osgParticle::range<float>::get_random() const: error: undefined reference > to 'rand' > /home/christian/android-install/lib/osgPlugins-3.3.7/libosgdb_serializers_osgparticle.a(RadialShooter.cpp.o):RadialShooter.cpp:function > osgParticle::RadialShooter::shoot(osgParticle::Particle*) const: error: > undefined reference to 'rand' > /home/christian/android-install/lib/osgPlugins-3.3.7/libosgdb_serializers_osgparticle.a(RandomRateCounter.cpp.o):RandomRateCounter.cpp:function > osgParticle::RandomRateCounter::numParticlesToCreate(double) const: error: > undefined reference to 'rand' > /home/christian/android-install/lib/osgPlugins-3.3.7/libosgdb_serializers_osgparticle.a(SectorPlacer.cpp.o):SectorPlacer.cpp:function > osgParticle::SectorPlacer::place(osgParticle::Particle*) const: error: > undefined reference to 'rand' > /home/christian/android-install/lib/libosgText.a(Glyph.cpp.o):Glyph.cpp:function > osgText::GlyphTexture::apply(osg::State&) const: error: undefined reference > to 'glGenerateMipmap' > /home/christian/android-install/lib/libosgDB.a(FileUtils.cpp.o):FileUtils.cpp:function > osgDB::fileType(std::string const&): error: undefined reference to 'stat64' > /home/christian/android-install/lib/libosgDB.a(FileUtils.cpp.o):FileUtils.cpp:function > osgDB::makeDirectory(std::string const&): error: undefined reference to > 'stat64' > /home/christian/android-install/lib/libosgDB.a(FileUtils.cpp.o):FileUtils.cpp:function > osgDB::makeDirectory(std::string const&): error: undefined reference to > 'stat64' > /home/christian/android-install/lib/libosg.a(Shader.cpp.o):Shader.cpp:function > osg::Shader::PerContextShader::compileShader(osg::State&): error: undefined > reference to 'glShaderBinary' > collect2: error: ld returned 1 exit status > make: *** [obj/local/armeabi/libjniosg-gles1.so] Error 1 > > The first part of the errors is related to a missing rand() function. This > is quite weird to me cause rand() is a core C function, so that should > theoretically compile anywhere and everywhere. No clue why it misses that > function. > Then, there are the two gl-related errors. The mipmap generation, I > believe, is part of the glu-library, which is not referred to by the GLES > library file (should that function be in the Android build in any case ?). > The other one is the glShaderBinary, which could be a GLES1-GLES2 glitch, I > assume. > The third category are the stat64 errors, which are related (I strongly > believe) to some missing ifdefs for 32-bit - 64-bit compilation (as only > the newest android models and the r10c NDK support 64-bit compile and run). > > Any idea how to get rid of these last errors ? > > Thank you! > > Cheers, > Christian > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=63539#63539 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Rafael Gaitán Linares CTO at Mirage Technologies S.L - http://www.mirage-tech.com
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