Hi Mike,

The osgUtil::DelaunayTriangulator is the class to use to generate
meshes from vertices.

Robert

On 30 April 2015 at 04:39, Mike Raider <[email protected]> wrote:
> Hi,
>
> I am collecting data of 500 points at a time and the x,y,z points are 
> randomly distributed around the center.  I would like to render this 
> collection of points into a surface map using OpenSceneGraph.  What is the 
> best way to do this without reinventing the wheel?
>
> Thank you very much!
>
> Cheers,
> Mike
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=63573#63573
>
>
>
>
>
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