Hi Mike, The osgUtil::DelaunayTriangulator is the class to use to generate meshes from vertices.
Robert On 30 April 2015 at 04:39, Mike Raider <[email protected]> wrote: > Hi, > > I am collecting data of 500 points at a time and the x,y,z points are > randomly distributed around the center. I would like to render this > collection of points into a surface map using OpenSceneGraph. What is the > best way to do this without reinventing the wheel? > > Thank you very much! > > Cheers, > Mike > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=63573#63573 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

