A couple questions about OSG exposing specific VBO features: Looking at the body of DrawElementsUInt::draw(), it appears the size of its base std::vector is directly used for the elements count. I'm doing dynamic geometry and usually want to draw fewer elements. Is there a way to do this with OSG's API?
Right now I'm using Geometry::setVertexArray() and Geometry::setNormalArray(), but I'd like to see if I can get better performance from an interleaved array. Is there a way to do this? Perhaps some example code somewhere? -- Terry Welsh http://www.reallyslick.com _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

