I tried out osganimationhardware with nathan.osg but it does not seem to skin 
the object correctly.

When compared to running the same application with the  --software flag turned 
on the results are VERY different.

With --software turned on it looks like the arms and head move correctly but 
without this flag turned on the animation seems to be somewhat random and not 
following the skeleton at all.

I cant seem to find much that has changed within the RigTransformHardware.cpp 
class since I've seen this work correctly last. (OSG v 2.7). But it seems that 
the "boneweight" variables withinin skinning.vert are the main culprit. Any 
ideas of what could be going wrong?


I'm trying out the SVN/Trunk now to see if anything has been fixed since 3.2.1

Is anyone else having trouble with this? Can someone confirm that this is 
indeed broken for them as well?


Thank you!

Cheers,
Steven

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=63638#63638





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to