Hi,

Is there any way to avoid cleaning the drawing buffer? 

I want to get a behaviour similar to the preserveDrawingBuffer in Three.js 
(http://threejs.org/docs/#Reference/Renderers/WebGLRenderer) to leave traces 
behind a moving object.

Thank you!

Cheers,
Leandro

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=63663#63663





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to