Hi, Is there any way to avoid cleaning the drawing buffer?
I want to get a behaviour similar to the preserveDrawingBuffer in Three.js (http://threejs.org/docs/#Reference/Renderers/WebGLRenderer) to leave traces behind a moving object. Thank you! Cheers, Leandro ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=63663#63663 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

