Hi Leandro, The osg::Camera::setClearMask(..) is what you want to use. Have a look at the osghud example to see an example of it's use.
Robert. On 8 May 2015 at 05:49, Leandro Linardos <[email protected]> wrote: > Hi, > > Is there any way to avoid cleaning the drawing buffer? > > I want to get a behaviour similar to the preserveDrawingBuffer in Three.js > (http://threejs.org/docs/#Reference/Renderers/WebGLRenderer) to leave traces > behind a moving object. > > Thank you! > > Cheers, > Leandro > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=63663#63663 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

