Hi,

I have a window (windows 7) that is updated by another application's output at 
a 60Hz rate. The other application is embedding its output into this window 
based on the window's HWND handle.

I would like to capture the window's contents and pipe it to an osg::Image to 
display on a textured quad in my OSG application.

Is such a thing possible? If so, how would I do this? Is there a better way for 
me to go about doing this?

Thank you!

Shayne

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http://forum.openscenegraph.org/viewtopic.php?p=63738#63738





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