Hi,

I would like to build and export a point cloud from all the vertices in my 
scene. Ideally I would be able to iterate over all the vertices in global 
coordinates. Can someone point me in the right direction?

I assume I need some kind of NodeVisitor. I have been reading the MeshOptimizer 
code, but I am wondering if there is a simpler way to get the vertex data 
transformed into the global frame.

Thank you!

Cheers,
Matt

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=63752#63752





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to