Hi, I would like to build and export a point cloud from all the vertices in my scene. Ideally I would be able to iterate over all the vertices in global coordinates. Can someone point me in the right direction?
I assume I need some kind of NodeVisitor. I have been reading the MeshOptimizer code, but I am wondering if there is a simpler way to get the vertex data transformed into the global frame. Thank you! Cheers, Matt ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=63752#63752 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

