Hi Michael, On 20 May 2015 at 04:05, michael kapelko <[email protected]> wrote: > I want to make sure I got you right. > There's no way to convert Texture to Image, I can only get the Image at the > time of Camera draw operation.
Partially correct. There is an osg::Image:::readImageFromCurrentTexture(..) that allows one to convert the current bound texture to an osg::Image. > Thus, it would be easier to attach the Image > to Camera. Correct? I didn't suggest attaching an osg::Image to osg::Camera at any point. What I would suggest is using a osg::Camera FinalDrawCallback to do Image::readPixels(). Have a look at the osgscreencapture example. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

