I have been using OSG prior to version 1.0 and in all that time, I have never 
had one single issue with OSG not building properly.  If you are having a 
problem compiling OSG and the examples, it's you, not OSG.  If you follow the 
directions on how to build OSG and insure you have the proper dependencies then 
it is a  no brainer.   I assure you it is not a "toy".  

It would be interesting to hear from Robert on user base information such as 
number of verified OSG users, in how many different industries or applications, 
how many many years have gone into the development thus far etc.  

Providing more information on the problems you are having building OSG/examples 
would be constructive than simple saying "Your code sucks because I can't build 
it".  

Cheers,

CD



Joshua Robinson wrote:
> Howdy,
> 
> 
> 
> Newbie to OSG. 
> 
> 
> Downloaded osgmovie.c++ to learn, But can't compile: first look show wrong 
> coding.
> 
> Q:  I wonder how uncompiled code end up as a sample for newbies ?
> 
> 
> So far my personal impression from OSG that it is a toy, not ready for ... 
> 
> 
> Cheers,
> -Joshua Robinson
> 
> [img]https://docs.google.com/uc?export=download&id=0B73x17sTfMvKamNaUUNPanFoZ2s&revid=0B73x17sTfMvKYS81eVVUZWhCTDRRYXdnTkswSzdKeDg2SDhnPQ[/img]"Live
>  long and prosper"
> 
>  ------------------
> Post generated by Mail2Forum


------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=63833#63833





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