Howdy,
Downloaded code came from:
http://trac.openscenegraph.org/projects/osg//wiki/Support/UserGuides/Examples
-Joshua
On Wed, May 27, 2015 at 9:58 AM, Sebastian Messerschmidt
<[email protected]
<mailto:[email protected]>> wrote:
Howdy,
I have 4 things to say:
1) I compared OSG to OpenInventor or OpenCV and it is a toy.
And OpenInventor/OpenCV compare to OpenSceneGraph how exactly?
OpenInventor has a strong focus on 3D in the CAD area, but I
haven't seen any military/industry grade simulator build around it.
Also stop flaming - If you don't like it fine. No one is forcing
you to use it.
2) I download osgmovie.cpp (attached a copy) and add it to my
cmake file that works fine on other downloaded sample code.
osgmovie.cpp, Line #150 + 151
view->computeIntersections takes x,y and not ea as parameters.
Ok, so you are expecting to download some sample code from
somewhere and and expect it to compile with an arbitrary version
of OSG (you didn't even mention the version)
Instead of downloading the complete source package you are
complaining about combining non-compatible versions of OSG and
some example version ...
OSG has versioning, and evolves, so there might be
incompatiblities. That's why the examples are included in the
source and are adapted accordingly.
3) ==== the error ====
Sorry for being harsh, but the error here is between the keyboard
and the chair.
You simply could have asked where to start, instead of ranting
about OSG being a toy etc.
Judging OSG based on a self-induced compiler error shows nothing
but ignorance to me.
Cheers
Sebastian
4) Cheers :),
-Joshua Robinson
"Live long and prosper"
On Wed, May 27, 2015 at 8:27 AM, Sebastian Messerschmidt
<[email protected]
<mailto:[email protected]>> wrote:
Am 27.05.2015 um 13:54 schrieb Joshua Robinson:
Howdy,
Newbie to OSG.
Downloaded osgmovie.c++ to learn, But can't compile: first
look show wrong coding.
What exactly did not compile?
The example is part of the osg-source package and builds fine
with the rest. So please point to where you downloaded which
version etc.
Q: I wonder how uncompiled code end up as a sample for
newbies ?
This doesn't make sense at all. Compiled coded is usually an
executable or library, so it won't serve as a sample how to
do things.
And the example code, even if not the nicest at some point
due to #defines etc, compiles just fine and shows how to load
and display a video and audio stream.
So what else would be anyone's expectation?
So far my personal impression from OSG that it is a toy, not
ready for ...
I've been using OSG in a professional environment and
industry applications for years, so this is really silly to say.
Please elaborate where you need help and where others can
point you into the right direction
Cheers,
-Joshua Robinson
"Live long and prosper"
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