Hello everyone,

I started upgrading delta3d to use osg 3.3.x, but I ran into a strange problem 
that that seems like it must be something that changed in the osg::Texture 
code, thought it only manifests on OS X.  The texture is setting compressed 
mode, I think it turns on mip mapping correctly, and it ends up calling 
extensions->glCompressedTexSubImage2D().  

The only reason I think it has to be in this code, is that I tried it with an 
ive file that has compressed textures.  Those load straight into the image 
object from the ive file, and into the Texture2D.

I can export the textures from the ive, and read them in an image tool, and I 
can load the ive and works fine on Windows.  In case you get the wrong idea, I 
have an application with many different file formats and both extrernal and 
embedded textures.  Not a single compressed image we have will load properly on 
OS X, but they all work on in OSG 3.2.1.  

Any thoughts would be appreciated!

Thanks,
David

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