Hi Robert, On 29 May 2015 at 03:41, Robert Graf <[email protected]> wrote: > Do you or anyone else here know if the view dependent shadow map in the OSG > is based on the method of the following master thesis?
I read a number of different papers, tried different implementations and came up with an approach that worked well for decent range of scenes. The technique also embodies several approaches - it supports multiple shadow maps and perspective shadow maps. It essentially boils down to rendering the scene from the light source direction, adjusting the frustum to provide better correlation between shadow texels and final screen space projection of the shadow map - all depth texture based shadow techniques use this broad approach, the different boils down to the management of the view frustum of the shadow render pass. Robert _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

