Hi all,

First off I want to say I'm new to OSG but I have worked with openGL.

I'm writing an application that uses OSG + Qt and I'm currently designing the 
geometry class. I read in a file which contains information on the geometry. 
The geometry is simple; points form faces, faces form rooms and rooms form the 
whole model. 

I want the user to be able to select arbitrary objects (probably just faces to 
start with), when selected the object will be highlighted. They will be able to 
change the color, but not edit the geometry. Additionally I will need to 
add/remove objects to the graph from user input, such a spheres, point and 
lines. Faces can have >=3 points. 

I want it do perform well for large models (500k+ points) and try to take 
advantage of VBOs.

Now for my questions:

Is this even possible with a single (or multiple perhaps one for triangles, 
quads, etc.) VBO given my criteria? Should I just use a osg::Geometry object 
for each face or each room (this would be the easiest I think)? 

I'm currently attempting to form triangles for everything and use a single 
primitiveSet and vertex pool. Is this advisable? Seems I can use a utility like 
the DelaunayConstraint or Tesselator to break down each face into triangles. 
Should I create a mapping between the new triangles and faces to make use of 
LineSegmentIntersector (which seems to be the only way for picking, unless I'm 
missing something). 

If anyone has advice or experience in something similar I would be very 
grateful. 

Thank you!

Cheers,
Oran

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http://forum.openscenegraph.org/viewtopic.php?p=63890#63890





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