Hi Zhuwan, On 12 June 2015 at 14:15, webmaster <[email protected]> wrote:
> The biggest problem is the AMD && Intel's OpenGL driver is still have > many bugs,i prey let ATI dis appear ever day,one day ATI doesn't exist in > the world,and the intel's driver is much better than ever! > The OpenSceneGraph's newest version use opengl shaders more and more,but > will encounter more and more AMD opengl driver bugs! > This is pretty off topic and a rather misguided. The OSG-3.3.x series does not use shaders any more than the OSG-3.2.x series. There is better support for use of shaders with support of #prama(tic) shader composition but this isn't forced any users. It's users application that choose to use fixed function pipeline or shaders, the OSG itself doesn't force this upon application developers. Finally driver quality isn't an OSG specific problem, there isn't anything much we can do about it save workaround problems when they do occur. This issue his little baring of the OSG-3.3.x dev series and the final OSG-3.4 series. I'm at lost why you raise these topics in the context of the OSG-3.3.8 release. Robert.
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