Hi Farshid,

> Are you sure the non-OSG based app was using the fixed function pipeline?

Ah, that's most definitely it. Yes, I was using shaders before. I totally 
forgot there were separate limits for fixed-function and shader texture units.

Thanks for the help,
Jannik

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http://forum.openscenegraph.org/viewtopic.php?p=64114#64114





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