OK, it seems in some cases there is a need to have two states of button pressed so there is a getButton() that behaves correctly on PRESSED/RELEASED event while on DRAG event the pressed button is returned by getButtonMask() instead.
Gianni ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=64120#64120 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

